Price of Progress
Price of Progress exploits Duel Commander's singleton restrictions in particularly punishing ways. The format's limited fetchland access forces players into higher nonbasic land counts compared to traditional formats, as duplicate fetchlands cannot provide the same protective utility. Two-color decks suffer especially, requiring numerous dual lands for consistency without fetchland flexibility.
The singleton nature creates an additional problem: Price of Progress appears too infrequently to warrant specific preparation, yet delivers devastating damage when drawn. Unlike tutorable threats that demand respect through consistent presence, this card lurks as an occasional but game-ending surprise in decks without search effects.
Among burn spells prevalent in Duel Commander, Price of Progress occupies unique design space through its scaling damage potential. While other burn has predictable outputs, this spell ranges from minimal to lethal based solely on opponents' manabase construction—a deckbuilding requirement they cannot meaningfully adjust for.
Key ban reasons:
- Singleton restrictions force vulnerable nonbasic-heavy manabases
- Impossible to build against without crippling consistency
- Damage scaling exceeds all comparable burn effects
- Creates instant, undercosted wins against normal manabases
- Two-color decks disproportionately punished
- Warps deckbuilding around an infrequent threat
Price of Progress must be banned to prevent manabases from being weaponized against their owners and eliminate variance-based instant wins.