⚔️ 1v1 Competitive Duels
Face off against a single opponent in tactical, intense matches focused on competitive play and strategic decision-making
New to Magic: The Gathering or curious about the Duel Commander format? You're in the right place! This comprehensive guide will walk you through everything you need to know to understand the rules, build your first competitive deck, and start playing Duel Commander in 2025.
Looking for the complete, detailed rules document?
📖 View Comprehensive Rules DocumentDuel Commander (also known as competitive EDH or 1v1 Commander) is a highly strategic Magic: The Gathering format where:
Face off against a single opponent in tactical, intense matches focused on competitive play and strategic decision-making
Choose a legendary creature or planeswalker that defines your deck's strategy, colors, and playstyle throughout the game
Build a unique 100-card deck with no duplicates (singleton format), creating diverse and unpredictable games
Start with 20 life points (instead of 40 in multiplayer Commander), making games faster and more competitive
Understand 20 life total, 100-card singleton rule, and color identity restrictions
Select your legendary commander and learn casting mechanics and commander tax
Construct your first 99-card deck with proper mana curve and strategy
Start playing, learn from experience, and join our community for tips
Your Commander is the most important card in your Duel Commander deck. It defines:
Advantage: Simple to build, easy manabase, budget-friendly
Examples: Phelia, Exuberant Shepherd (white aggro), Zurgo Bellstriker (red aggro), Azami, Lady of Scrolls (blue control)
Advantage: More flexibility, interesting synergies, balanced complexity
Examples: Taii Wakeen, Perfect Shot (Boros), Hidetsugu and Kairi (Dimir)
Advantage: Access to wide range of powerful cards, versatile strategies
Examples: Aragorn, King of Gondor (Jeskai), Slimefoot and Squee (Jund), Kenrith, the Returned King (5-color)
💡 Beginner Tip: For your first Duel Commander deck, prioritize a mono or two-color Commander with a clear, easy-to-understand ability. This simplifies manabase construction and deck building. You can explore more complex three-color or five-color strategies later!
🔍 Search for Commanders on Scryfall | Top Duel Commander Decks
Your Commander's color identity is one of the most important rules in Duel Commander. It determines which cards you can legally include in your deck.
You can only play cards whose mana symbols appear on your Commander (including the mana cost, color indicator AND any mana symbols in the rules text).
Example with Rafiq of the Many:
Rafiq costs {1}{G}{W}{U} (1 generic, 1 green, 1 white, 1 blue)
You CAN play: green ✅, white ✅, blue ✅, and colorless ✅ cards in your deck
You CANNOT play: red ❌ or black ❌ cards (they're outside Rafiq's color identity)
Example with Archangel Avacyn:
Front: Archangel Avacyn {3}{W}{W} (3 generic, 2 white) // Back: a red Avacyn, the Purifier
Archangel Avacyn is white. Avacyn, the Purifier is red. The color identity of the card ir white and red.
You CAN play: white ✅, red ✅, and colorless ✅ cards in your deck
You CANNOT play: green ❌, blue ❌ or black ❌ cards (they're outside Archangel Avacyn//Avacyn, the Purifier's color identity)
📝 Important Note: Reminder text (text in italics) and flavor text do NOT count toward color identity! Only look at mana symbols in costs and rules text.
In Duel Commander, each card in your 100-card deck must be unique by name (except basic lands). This is called the "singleton" format.
💡 Why the Singleton Rule? It forces creativity and variety in deckbuilding, prevents overly consistent strategies, and makes each game unique and unpredictable! This is what makes Commander formats so replayable and interesting.
Now that you have your Commander, it's time to build the remaining 99 cards of your deck! Here's a recommended breakdown for competitive Duel Commander:
Foundation of your mana base
Include enough lands to cast your spells consistently. For beginners: 38-40 lands is a safe average. Use dual lands, fetch lands, and utility lands in multi-color decks.
Produce more mana faster
Arcane Signet, Llanowar Elves, Nature's Lore...
Find the right cards and maintain card advantage
Brainstorm, Ponder, Sylvan Library, Rhystic Study...
Answer opponent threats
Swords to Plowshares, Counterspell, Abrupt Decay, Terminate, Fatal Push...
Win the game
Powerful creatures, combo pieces, damage sources, alternate win conditions...
Flexible support pieces
Cards that synergize with your strategy and Commander's abilities
Certain cards are banned in Duel Commander for competitive balance reasons. Before finalizing your deck, make sure you're not using any prohibited cards!
⚠️ Important: The Duel Commander banlist is updated regularly by the format committee. Remember to check it before each tournament or competitive event!
💡 London Mulligan Rule: If you mulligan (decide to draw a new hand), you draw 7 cards, then put cards from your hand on the bottom of your library equal to the number of times you've mulliganed. First mulligan = put 1 card back, second mulligan = put 2 cards back, etc. This replaced the Vancouver mulligan in 2019.
🎯 You can cast your Commander from the command zone as if it were in your hand (when you have priority to cast it, typically during your main phase).
The "Commander Tax" Rule:
Each time you cast your Commander from the command zone after the first time:
💡 Important Rule: If your Commander dies or is exiled, you can choose to put it in the command zone after it entered the exil zone or the graveyard. If it goes to your library or returns to your hand, you can choose to put it back in the command zone instead. However, the commander tax will still increase for each time you've cast it from the command zone!
You can choose to return your Commander to the command zone as a replacement effect when it would go to:
You cannot return it from:
Start with 20 life instead of 40 in multiplayer Commander or 20 in Standard. Games are faster, more intense, and more competitive!
In Duel Commander, there is NO victory by dealing 21 combat damage with your Commander (unlike multiplayer Commander/EDH). You win by reducing opponent to 0 life or alternate win conditions only.
Tournament matches are played as best of 3 games (first player to win 2 games wins the match). Similar to Modern or Legacy tournament structure.
Between games in a match, you can change Commanders (if it's legal within your deck's color identity and strategy). This adds a sideboarding element.
Some legendary creatures have special keywords that allow you to have two Commanders instead of one!
Can pair with any other creature with the Partner keyword (e.g., Tymna + Thrasios)
Can only pair with a specific named partner (e.g., Will + Rowan)
Can pair with any other creature with Friends Forever (from Secret Lair Drop Series : Stranger Things)
Can pair with any Background enchantment as a second commander
💡 With Two Commanders: You have 98 cards in your library instead of 99. Both commanders start in the command zone. Your color identity is the combination of both commanders' color identities. However, you can only cast one commander directly from the command zone per game!
Companions are cards that start outside the game in your sideboard and can be brought into your hand once during the game by paying {3}.
⚠️ Important: Some companions like Yorion, Sky Nomad don't work in Duel Commander because they require more than 100 cards in your deck! Always check companion restrictions carefully.
Q: Does reminder text (in italics) count for color identity?
A: No! Reminder text does not count. For example, Blind Obedience mentions {B} in its Extort reminder text, but its color identity is still only white.
Q: Do double-faced cards count both sides for color identity?
A: Yes! Except for meld cards, both sides count. Garruk Relentless is green on the front but has a black back face (Garruk, the Veil-Cursed), so its color identity is green and black.
Q: Can I produce mana outside my color identity during the game?
A: Yes! You can produce and spend mana of any color during gameplay. The color identity restriction only applies to which cards you can include in your deck during deck construction.
Q: What about hybrid mana symbols?
A: Hybrid mana counts as both colors for color identity. A card with {W/U} in its cost or text is both white AND blue for color identity purposes.
Q: What about Phyrexian mana?
A: Phyrexian mana symbols count for color identity even though you can pay life instead. For example, Dismember has {1}{B/P}{B/P} and counts as black for color identity.
Yes! You can produce and use mana of any color during gameplay. For example, if someone plays Urborg, Tomb of Yawgmoth, your Mountains can produce black mana and you can use it. Color identity only restricts which cards you can include in your deck during construction.
No. Only mana symbols in the casting cost, color indicators and rules text count for color identity. Reminder text (italicized) and flavor text are completely ignored for color identity purposes.
Yes! Cards with Partner, Partner With, Friends Forever, or Choose a Background all work in Duel Commander. You'll have two Commanders starting in the command zone and 98 cards in your library. However, you can only cast 1 Commander directly from the Command Zone during a game. To play the second commander, you'll need to find another way (like drawing it or tutoring it).
No. There is no traditional sideboard in Duel Commander. However, you can change Commanders between games in a match (as long as the new commander is legal within your deck's color identity). You can also use a Companion outside your deck.
When your Commander spell is countered, it goes to your graveyard. At that point, you can choose to return it to the command zone as a state-based action. The commander tax still increases because you cast it from the command zone (casting increases the tax, not resolving).
No. Unlike multiplayer Commander, Duel Commander does NOT have the 21 commander damage rule. You can only win by reducing your opponent to 0 life or through alternate win conditions like Thassa's Oracle or Laboratory Maniac.
Check out our complete FAQ page for more complex cases and detailed rulings. You can also consult the comprehensive rules document or ask questions in the Duel Commander Discord community.
You now have all the essential knowledge to build your first Duel Commander deck and start playing competitively! Here are your next steps to begin your journey:
Browse Scryfall or MTGTop8 to find a Commander that matches your playstyle
Follow this guide's recommendations to assemble your singleton deck with proper mana curve and strategy
Join a local game store, find a Duel Commander club, or play online on MTGO/Cockatrice/Spelltable
Play games, learn from mistakes, and gradually improve your deck based on your meta and experience
Don't hesitate to ask questions, share your decklists, and participate in tournaments and discussions. The Duel Commander community is welcoming and here to help you improve!