July 25, 2016 Annoucement/Update
July 25, 2016

Dig Through Time

Dig Through Time

"Drawing two cards from seven options at instant speed for three mana violates fundamental power level boundaries. This effect far exceeds acceptable rates for card selection and advantage in the format. The ability to sculpt perfect hands at instant speed while maintaining full mana for interaction represents an unacceptable convergence of efficiency and flexibility.

Even strategies that struggle to enable the full delve cost reduction routinely cast this spell for three to five mana, still achieving rates well beyond acceptable thresholds. The combination of deep selection, instant timing, and cost reduction creates a perfect storm of advantages that warps deck construction and gameplay patterns around its exploitation.

The card's mere existence invalidates fair card advantage options and pushes control and combo strategies beyond sustainable power levels.

Key ban reasons:

  • Provides excessive card selection at an undercosted rate
  • Instant speed timing enables unfair end-of-turn advantage
  • Delve mechanic makes the effect too easily accessible
  • Seven-card selection depth exceeds acceptable design boundaries
  • Warps format around strategies that can best exploit it
  • Invalidates fair card draw options through sheer efficiency

Dig Through Time must be banned to restore appropriate costs for card advantage and selection effects."

Treasure Cruise

Treasure Cruise

"Drawing two cards for three mana represents the acceptable ceiling for card advantage rates. Treasure Cruise shatters this boundary completely—routinely drawing three cards for a single mana in later game states. This rate breaks fundamental resource economics and creates insurmountable advantages upon resolution.

The delve mechanic transforms what appears as an eight-mana spell into consistent one-mana card advantage, making the printed cost essentially meaningless. This efficiency warps gameplay around filling graveyards to enable undercosted draw-three effects.

Notably, this card never appeared on the watchlist because it lacks commander applications—no archetypes depend on its presence. Its removal causes no structural damage to existing strategies while eliminating a problematic advantage engine.

Key ban reasons:

  • Exceeds acceptable card draw rates by wide margins
  • Consistently costs one mana through delve
  • Creates insurmountable late-game advantages
  • Breaks fundamental resource management principles
  • No archetypes depend on its inclusion

Treasure Cruise must be banned to restore proper card advantage costs and prevent games from warping around undercosted draw effects."

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